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@ -38,8 +38,8 @@ class Report(var options: Calculator.Options) { |
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val entries = mutableListOf<Entry>() |
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val entries = mutableListOf<Entry>() |
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this._results.forEachIndexed { index, results -> |
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this._results.forEachIndexed { index, results -> |
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results.computedStat(stat)?.progressValue?.let { evoValue -> |
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results.computedStat(stat)?.progressValue?.let { progressValue -> |
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entries.add(Entry(index.toFloat(), evoValue.toFloat(), results)) |
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entries.add(Entry(index.toFloat(), progressValue.toFloat(), results)) |
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} |
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} |
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} |
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} |
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return entries |
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return entries |
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@ -220,94 +220,94 @@ class ComputedResults(group: ComputableGroup, shouldManageMultiGroupProgressValu |
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* Also computes evolution values using the previously computed values |
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* Also computes evolution values using the previously computed values |
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*/ |
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*/ |
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private fun addComputedStat(computedStat: ComputedStat) { |
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private fun addComputedStat(computedStat: ComputedStat) { |
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this._computedStats[computedStat.stat] = computedStat |
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} |
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if (this.shouldManageMultiGroupProgressValues) { |
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private fun consolidateProgressStats() { |
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computedStat.progressValue = computedStat.value // useful for first occurence, otherwise overridden |
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// Computes the evolution value for the stat |
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this.group.comparedComputedResults?.let { result -> |
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result.computedStat(computedStat.stat)?.let { previousComputedStat -> |
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if (this.shouldManageMultiGroupProgressValues) { |
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val previousValue = previousComputedStat.progressValue ?: previousComputedStat.value |
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this.group.comparedComputedResults?.let { previousResult -> |
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when (computedStat.stat) { |
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this.allStats().forEach { computedStat -> |
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Stat.NET_RESULT, Stat.DURATION, Stat.BB_NET_RESULT, Stat.BB_SESSION_COUNT, |
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val stat = computedStat.stat |
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Stat.WINNING_SESSION_COUNT, Stat.TOTAL_BUYIN, Stat.HANDS_PLAYED -> { |
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previousResult.computedStat(stat)?.let { previousComputedStat -> |
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computedStat.progressValue = previousValue + computedStat.value |
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when (stat) { |
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Stat.NET_RESULT, Stat.DURATION, Stat.BB_NET_RESULT, Stat.BB_SESSION_COUNT, |
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Stat.WINNING_SESSION_COUNT, Stat.TOTAL_BUYIN, Stat.HANDS_PLAYED, Stat.NUMBER_OF_GAMES, Stat.NUMBER_OF_SETS -> { |
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val previousValue = previousComputedStat.progressValue ?: previousComputedStat.value |
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computedStat.progressValue = previousValue + computedStat.value |
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} |
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else -> {} |
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} |
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} |
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else -> {} |
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} ?: run { |
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computedStat.progressValue = computedStat.value |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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this._computedStats[computedStat.stat] = computedStat |
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val netResult = this.computedStat(Stat.NET_RESULT)?.progressValue |
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val bbNetResult = this.computedStat(Stat.BB_NET_RESULT)?.progressValue |
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} |
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val duration = this.computedStat(Stat.DURATION)?.progressValue |
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val numberOfGames = this.computedStat(Stat.NUMBER_OF_GAMES)?.progressValue |
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fun consolidateEvolutionStat() { |
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val numberOfSets = this.computedStat(Stat.NUMBER_OF_SETS)?.progressValue |
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val handsPlayed = this.computedStat(Stat.HANDS_PLAYED)?.progressValue |
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val netResult = this.computedStat(Stat.NET_RESULT)?.secondValue |
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val winningCount = this.computedStat(Stat.WINNING_SESSION_COUNT)?.progressValue |
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val bbNetResult = this.computedStat(Stat.BB_NET_RESULT)?.secondValue |
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val bbSessionCount = this.computedStat(Stat.BB_SESSION_COUNT)?.progressValue |
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val duration = this.computedStat(Stat.DURATION)?.secondValue |
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val totalBuyin = this.computedStat(Stat.TOTAL_BUYIN)?.progressValue |
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val numberOfGames = this.computedStat(Stat.NUMBER_OF_GAMES)?.secondValue |
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val numberOfSets = this.computedStat(Stat.NUMBER_OF_SETS)?.secondValue |
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this.allStats().forEach { computedStat -> |
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val handsPlayed = this.computedStat(Stat.HANDS_PLAYED)?.secondValue |
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when (computedStat.stat) { |
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val winningCount = this.computedStat(Stat.WINNING_SESSION_COUNT)?.secondValue |
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Stat.HOURLY_RATE -> { |
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val bbSessionCount = this.computedStat(Stat.BB_SESSION_COUNT)?.secondValue |
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if (netResult != null && duration != null) { |
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val totalBuyin = this.computedStat(Stat.TOTAL_BUYIN)?.secondValue |
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computedStat.progressValue = netResult / duration |
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} |
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this.allStats().forEach { computedStat -> |
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when (computedStat.stat) { |
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Stat.HOURLY_RATE -> { |
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if (netResult != null && duration != null) { |
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computedStat.secondValue = netResult / duration |
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} |
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} |
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} |
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Stat.AVERAGE -> { |
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Stat.AVERAGE -> { |
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if (netResult != null && numberOfGames != null) { |
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if (netResult != null && numberOfGames != null) { |
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computedStat.progressValue = netResult / numberOfGames |
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computedStat.secondValue = netResult / numberOfGames |
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} |
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} |
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} |
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} |
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Stat.AVERAGE_DURATION -> { |
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Stat.AVERAGE_DURATION -> { |
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if (duration != null && numberOfSets != null) { |
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if (duration != null && numberOfSets != null) { |
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computedStat.progressValue = duration / numberOfSets |
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computedStat.secondValue = duration / numberOfSets |
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} |
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} |
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} |
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} |
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Stat.NET_BB_PER_100_HANDS -> { |
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Stat.NET_BB_PER_100_HANDS -> { |
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if (bbNetResult != null && handsPlayed != null) { |
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if (bbNetResult != null && handsPlayed != null) { |
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computedStat.progressValue = Stat.netBBPer100Hands(bbNetResult, handsPlayed) |
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computedStat.secondValue = Stat.netBBPer100Hands(bbNetResult, handsPlayed) |
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} |
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} |
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} |
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} |
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Stat.HOURLY_RATE_BB -> { |
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Stat.HOURLY_RATE_BB -> { |
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if (bbNetResult != null && duration != null) { |
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if (bbNetResult != null && duration != null) { |
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computedStat.progressValue = bbNetResult / duration |
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computedStat.secondValue = bbNetResult / duration |
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} |
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} |
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} |
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} |
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Stat.AVERAGE_NET_BB -> { |
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Stat.AVERAGE_NET_BB -> { |
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if (bbNetResult != null && bbSessionCount != null) { |
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if (bbNetResult != null && bbSessionCount != null) { |
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computedStat.progressValue = bbNetResult / bbSessionCount |
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computedStat.secondValue = bbNetResult / bbSessionCount |
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} |
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} |
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} |
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} |
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Stat.WIN_RATIO -> { |
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Stat.WIN_RATIO -> { |
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if (winningCount != null && numberOfGames != null) { |
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if (winningCount != null && numberOfGames != null) { |
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computedStat.progressValue = winningCount / numberOfGames |
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computedStat.secondValue = winningCount / numberOfGames |
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} |
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} |
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} |
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} |
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Stat.AVERAGE_BUYIN -> { |
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Stat.AVERAGE_BUYIN -> { |
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if (totalBuyin != null && numberOfGames != null) { |
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if (totalBuyin != null && numberOfGames != null) { |
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computedStat.progressValue = totalBuyin / numberOfGames |
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computedStat.secondValue = totalBuyin / numberOfGames |
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} |
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} |
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} |
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} |
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Stat.ROI -> { |
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Stat.ROI -> { |
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if (totalBuyin != null && netResult != null) { |
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if (totalBuyin != null && netResult != null) { |
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computedStat.progressValue = Stat.returnOnInvestment(netResult, totalBuyin) |
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computedStat.secondValue = Stat.returnOnInvestment(netResult, totalBuyin) |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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fun computedStat(stat: Stat): ComputedStat? { |
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fun computedStat(stat: Stat): ComputedStat? { |
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@ -326,7 +326,7 @@ class ComputedResults(group: ComputableGroup, shouldManageMultiGroupProgressValu |
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fun finalize(options: Calculator.Options) { |
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fun finalize(options: Calculator.Options) { |
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this.consolidateEvolutionStat() |
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this.consolidateProgressStats() |
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if (options.evolutionValues != Calculator.Options.EvolutionValues.NONE) { |
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if (options.evolutionValues != Calculator.Options.EvolutionValues.NONE) { |
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@ -388,9 +388,8 @@ class ComputedResults(group: ComputableGroup, shouldManageMultiGroupProgressValu |
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override val entryTitle: String = this.group.name |
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override val entryTitle: String = this.group.name |
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override fun formattedValue(stat: Stat, context: Context): TextFormat { |
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override fun formattedValue(stat: Stat, context: Context): TextFormat { |
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this.computedStat(stat)?.progressValue?.let { |
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this.computedStat(stat)?.let { |
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return stat.format(it, context = context) |
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return it.format(context) |
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// return it.format(context) |
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} ?: run { |
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} ?: run { |
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throw IllegalStateException("Missing stat in results") |
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throw IllegalStateException("Missing stat in results") |
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} |
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} |
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