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@ -12,11 +12,11 @@ import net.pokeranalytics.android.ui.modules.handhistory.model.ComputedAction |
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import net.pokeranalytics.android.util.RANDOM_PLAYER |
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import net.pokeranalytics.android.util.extensions.formatted |
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class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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class TableDrawer { |
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companion object { |
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lateinit var animator: ReplayerAnimator |
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private const val backgroundColor = R.color.green_darker |
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private val backgroundColor = R.color.green_darker |
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private val backgroundPaint = Paint() |
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private val strokePaint = Paint() |
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private val fillPaint = Paint() |
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@ -30,12 +30,14 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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private val colorsByAmount = hashMapOf<Double, ChipColor>() |
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fun clearColors() { |
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this.colorsByAmount.clear() |
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} |
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// fun clearColors() { |
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// this.colorsByAmount.clear() |
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// } |
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fun configurePaints(context: Context, animator: ReplayerAnimator) { |
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this.animator = animator |
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backgroundPaint.color = context.getColor(backgroundColor) |
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tablePaint.isAntiAlias = true |
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@ -72,15 +74,15 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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cardTextPaint.isAntiAlias = true |
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} |
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fun drawTable(animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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drawTableItems(animator, canvas, context) |
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fun drawTable(canvas: Canvas, context: Context) { |
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drawTableItems(canvas, context) |
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animator.frameDrawn() |
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} |
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private fun drawTableItems(animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawTableItems(canvas: Canvas, context: Context) { |
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// base |
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initializeTable(animator, canvas, context) |
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initializeTable(canvas, context) |
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val step = animator.currentStep |
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val street = step.street |
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@ -88,31 +90,31 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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val computedAction = step as? ComputedAction? |
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// draw board |
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drawBoardCards(street, animator, canvas, context) |
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drawBoardCards(street, canvas, context) |
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// draw player shapes and chips |
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val hh = animator.handHistory |
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for (i in 0 until hh.numberOfPlayers) { |
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drawPlayerShapes(i, computedAction, animator, canvas, context) |
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drawPlayerChips(i, animator, canvas, context) |
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drawPlayerShapes(i, computedAction, canvas, context) |
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drawPlayerChips(i, canvas, context) |
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} |
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// draw pot |
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drawPot(street, computedAction, animator, canvas, context) |
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drawPot(street, computedAction, canvas, context) |
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// draw player cards |
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animator.activePositions.forEach { |
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drawPlayerCards(it, animator, canvas, context) |
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drawPlayerCards(it, canvas, context) |
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} |
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} |
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private fun drawPlayerShapes(i: Int, computedAction: ComputedAction?, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawPlayerShapes(i: Int, computedAction: ComputedAction?, canvas: Canvas, context: Context) { |
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// draw player rectangles with action or name + stack |
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if (computedAction?.positionIndex == i) { |
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drawPlayerRectangle(i, true, animator, canvas, context) |
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drawAction(i, computedAction, animator, canvas, context) |
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drawPlayerRectangle(i, true, canvas, context) |
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drawAction(i, computedAction, canvas, context) |
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} else { |
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val info = if (animator.isPlayerAllin(i)) { |
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context.getString(R.string.allin) |
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@ -120,8 +122,8 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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val remainingStack = animator.playerRemainingStack(i) |
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remainingStack?.formatted |
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} |
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drawPlayerRectangle(i, false, animator, canvas, context) |
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drawPositionAndInfo(i, info, animator, canvas) |
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drawPlayerRectangle(i, false, canvas, context) |
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drawPositionAndInfo(i, info, canvas) |
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} |
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} |
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@ -130,7 +132,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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* Draw chips |
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* A chip should appears when the player has put some money during the current street |
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*/ |
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private fun drawPlayerChips(i: Int, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawPlayerChips(i: Int, canvas: Canvas, context: Context) { |
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when (animator.currentStep) { |
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is Street -> { |
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@ -149,7 +151,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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} |
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FrameType.GATHER_ANIMATION -> { |
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lastCommittedAmount(i, animator)?.let { amount -> |
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lastCommittedAmount(i)?.let { amount -> |
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val color = colorForAmount(amount) |
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val circle = animator.animatedChipCircleToPot(i) |
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drawChipCircle(circle, color, canvas, context) |
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@ -167,19 +169,19 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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} |
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is ComputedAction -> { |
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drawChipForAction(i, animator, canvas, context) |
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drawChipForAction(i, canvas, context) |
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} |
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} |
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} |
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private fun drawChipForAction(i: Int, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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lastCommittedAmount(i, animator)?.let { amount -> |
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drawChip(amount, i, animator, canvas, context) |
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private fun drawChipForAction(i: Int, canvas: Canvas, context: Context) { |
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lastCommittedAmount(i)?.let { amount -> |
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drawChip(amount, i, canvas, context) |
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} |
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} |
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private fun lastCommittedAmount(i: Int, animator: ReplayerAnimator): Double? { |
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private fun lastCommittedAmount(i: Int): Double? { |
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var committingAction = animator.lastChipCommittingActionOfPlayer(i) |
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if (committingAction?.action?.type?.isCall == true) { |
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committingAction = committingAction.getStreetLastSignificantAction() |
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@ -190,44 +192,22 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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/*** |
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* WARNING: Avoid instancing objects here, as it's called from onDraw method |
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*/ |
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private fun initializeTable(animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun initializeTable(canvas: Canvas, context: Context) { |
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canvas.drawColor(context.getColor(backgroundColor)) |
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// Felt rosace |
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// val xr = animator.tableCornerXRadius |
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// val yr = animator.tableCornerYRadius |
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// val r = animator.tableRect |
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// val r1 = RectF(r.left, r.top, r.left + 2 * xr, r.top + 2 * yr) |
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// canvas.drawRoundRect(r1, animator.tableCornerXRadius, animator.tableCornerYRadius, this.feltPaint) |
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// val r2 = RectF(r.right - 2 * xr, r.top, r.right, r.top + 2 * yr) |
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// canvas.drawRoundRect(r2, animator.tableCornerXRadius, animator.tableCornerYRadius, this.feltPaint) |
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// val r3 = RectF(r.right - 2 * xr, r.bottom - 2 * yr, r.right, r.bottom) |
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// canvas.drawRoundRect(r3, animator.tableCornerXRadius, animator.tableCornerYRadius, this.feltPaint) |
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// val r4 = RectF(r.left, r.bottom - 2 * yr, r.left + 2 * xr, r.bottom) |
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// canvas.drawRoundRect(r4, animator.tableCornerXRadius, animator.tableCornerYRadius, this.feltPaint) |
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// val r5 = RectF(r.right - 2 * xr, r.centerY() - yr, r.right, r.centerY() + yr) |
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// canvas.drawRoundRect(r5, animator.tableCornerXRadius, animator.tableCornerYRadius, this.feltPaint) |
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// val r6 = RectF(r.right - 2 * xr, r.top, r.right, r.top + 2 * yr) |
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// canvas.drawRoundRect(r6, animator.tableCornerXRadius, animator.tableCornerYRadius, this.feltPaint) |
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// val r7 = RectF(r.left, r.centerY() - yr, r.left + 2 * xr, r.centerY() + yr) |
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// canvas.drawRoundRect(r7, animator.tableCornerXRadius, animator.tableCornerYRadius, this.feltPaint) |
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// val r8 = RectF(r.left, r.bottom - 2 * yr, r.left + 2 * xr, r.bottom) |
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// canvas.drawRoundRect(r8, animator.tableCornerXRadius, animator.tableCornerYRadius, this.feltPaint) |
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canvas.drawRoundRect(animator.tableRect, animator.tableCornerXRadius, animator.tableCornerYRadius, this.tablePaint) |
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this.cardTextPaint.textSize = animator.cardSpecs.height * .38f |
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val hh = animator.handHistory |
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for (i in 0 until hh.numberOfPlayers) { |
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drawPlayerRectangle(i,false, animator, canvas, context) |
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drawPlayerCircle(i, animator, canvas, context) |
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drawPlayerRectangle(i,false, canvas, context) |
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drawPlayerCircle(i, canvas, context) |
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} |
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} |
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private fun drawChip(amount: Double, playerIndex: Int, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawChip(amount: Double, playerIndex: Int, canvas: Canvas, context: Context) { |
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val circle = animator.chipCircle(playerIndex) |
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val text = animator.chipText(playerIndex) |
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drawChip(amount, text, circle, canvas, context) |
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@ -268,7 +248,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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private fun drawPlayerCards(playerIndex: Int, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawPlayerCards(playerIndex: Int, canvas: Canvas, context: Context) { |
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val playerSetup = animator.handHistory.playerSetupForPosition(playerIndex) |
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val cardRects = animator.cardRects(playerIndex) |
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@ -278,7 +258,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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if (j < cards?.size ?: 0 && (animator.showVillainHands || isHero)) { // show card |
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val card = cards?.get(j)!! // tested line before |
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drawCard(card, cardRect, animator, canvas, context) |
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drawCard(card, cardRect, canvas, context) |
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} else { // show hidden cards |
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fillPaint.color = context.getColor(R.color.card_fill) |
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canvas.drawRoundRect(cardRect, animator.cardRadius, animator.cardRadius, fillPaint) |
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@ -290,7 +270,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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private fun drawCard(card: Card, cardRect: RectF, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawCard(card: Card, cardRect: RectF, canvas: Canvas, context: Context) { |
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fillPaint.color = context.getColor(R.color.white) |
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canvas.drawRoundRect(cardRect, animator.cardRadius, animator.cardRadius, fillPaint) |
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@ -306,7 +286,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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private fun drawPlayerCircle(i: Int, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawPlayerCircle(i: Int, canvas: Canvas, context: Context) { |
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val playerSetup = animator.handHistory.playerSetupForPosition(i) |
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@ -337,7 +317,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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/*** |
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* [i] is the player position in the hand |
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*/ |
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private fun drawPlayerRectangle(i: Int, highlighted: Boolean, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawPlayerRectangle(i: Int, highlighted: Boolean, canvas: Canvas, context: Context) { |
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val rect = animator.stackRectForPlayer(i) |
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val rectRadius = (rect.bottom - rect.top) / 4 |
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@ -359,11 +339,11 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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) |
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if (i == animator.handHistory.numberOfPlayers - 1) { // refresh dealer button |
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drawDealerButton(animator, canvas, context) |
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drawDealerButton(canvas, context) |
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} |
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} |
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private fun drawDealerButton(animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawDealerButton(canvas: Canvas, context: Context) { |
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// Dealer button |
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val dealerCircle = animator.dealerCircle |
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@ -376,7 +356,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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private fun drawPositionAndInfo(i: Int, secondLine: String?, animator: ReplayerAnimator, canvas: Canvas) { |
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private fun drawPositionAndInfo(i: Int, secondLine: String?, canvas: Canvas) { |
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val hh = animator.handHistory |
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// Player position |
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@ -395,7 +375,7 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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private fun drawAction(i: Int, action: ComputedAction, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawAction(i: Int, action: ComputedAction, canvas: Canvas, context: Context) { |
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action.action.type?.let { type -> |
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val actionName = context.getString(type.resId) |
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@ -417,18 +397,18 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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private fun drawBoardCards(street: Street, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawBoardCards(street: Street, canvas: Canvas, context: Context) { |
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val cards = animator.handHistory.cardsForStreet(street) |
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animator.boardCardRects.take(street.totalBoardCards).forEachIndexed { index, rectF -> |
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if (index < cards.size) { |
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drawCard(cards[index], rectF, animator, canvas, context) |
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drawCard(cards[index], rectF, canvas, context) |
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} |
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} |
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} |
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private fun drawPot(street: Street, computedAction: ComputedAction?, animator: ReplayerAnimator, canvas: Canvas, context: Context) { |
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private fun drawPot(street: Street, computedAction: ComputedAction?, canvas: Canvas, context: Context) { |
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if (street == Street.SUMMARY && animator.frameType != FrameType.GATHER_ANIMATION) { |
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return |
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@ -454,8 +434,6 @@ class TableDrawer(bitmap: Bitmap) : Canvas(bitmap) { |
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} |
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} |
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private data class ChipColor(val fillColor: Int, val borderColor: Int) { |
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companion object { |
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val all: List<ChipColor> by lazy { |
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