Laurent 5 years ago
parent 3e1f0345e7
commit 6cdbba4e09
  1. 159
      app/src/main/java/net/pokeranalytics/android/ui/modules/handhistory/replayer/ReplayerAnimator.kt

@ -105,14 +105,6 @@ class ReplayerAnimator(var handHistory: HandHistory, var export: Boolean) {
}
/***
* Returns if the animator has more steps to display
*/
private val hasMoreSteps: Boolean
get() {
return this.currentStepIndex < this.steps.size - 1
}
/***
* Returns if the animator has more frame to show
*/
@ -132,11 +124,6 @@ class ReplayerAnimator(var handHistory: HandHistory, var export: Boolean) {
*/
private var steps: List<HandStep> = listOf()
/***
* The index of the last blind in the action list
*/
// private var lastBlindIndex: Int = 0
private var currentStepIndex: Int = 0
set(value) {
val backwards = value < field
@ -168,12 +155,9 @@ class ReplayerAnimator(var handHistory: HandHistory, var export: Boolean) {
* Let the animator know when a frame has been drawn
*/
fun frameDrawn() {
// Timber.d("a>frameDrawn: ${this.currentFrameIndex}, total: ${this.numberOfFramesForCurrentStep}")
if (this.currentFrameIndex < this.numberOfFramesForCurrentStep - 1) {
this.currentFrameIndex += 1
}
// Timber.d("b>frameDrawn: ${this.currentFrameIndex}")
}
/***
@ -272,9 +256,6 @@ class ReplayerAnimator(var handHistory: HandHistory, var export: Boolean) {
this.tableCornerXRadius = this.tableRect.width() / 3
this.tableCornerYRadius = this.tableRect.height() / 3
// this.tableCornerRadius = (if (portrait) width else height) / 8
this.tableStrokeWidth = tableHPadding / 5f
this.playerStrokeWidth = this.tableStrokeWidth / 4f
this.cardStrokeWidth = this.tableStrokeWidth / 4f
@ -323,9 +304,6 @@ class ReplayerAnimator(var handHistory: HandHistory, var export: Boolean) {
val pRect = RectF(left, top, right, bottom)
this.playerStackRects.add(pRect)
// val chipCircleY = rectCenterY + chipYOffset - chipTextYOffsetCoef * chipRadius
val line = MathUtils.Line(point.x, point.y, tableRect.centerX(), tableRect.centerY())
val prp = line.intersects(pRect) ?: throw PAIllegalStateException("should not happen")
@ -368,143 +346,6 @@ class ReplayerAnimator(var handHistory: HandHistory, var export: Boolean) {
}
// number of players in this order: bottom / left / top / right
// val repartition = when (playerCount) {
// 2 -> mutableListOf(1, 0, 1, 0)
// 3 -> mutableListOf(1, 1, 0, 1)
// 4 -> mutableListOf(1, 1, 1, 1)
// 5 -> mutableListOf(1, 1, 2, 1)
// 6 -> mutableListOf(2, 1, 2, 1)
// 7 -> mutableListOf(2, 1, 3, 1)
// 8 -> mutableListOf(3, 1, 3, 1)
// 9 -> mutableListOf(3, 1, 4, 1)
// 10 -> mutableListOf(4, 1, 4, 1)
// else -> throw PAIllegalStateException("can't happen")
// }
// if (repartition.sum() != playerCount) {
// throw PAIllegalStateException("Problem in the $playerCount players repartition: $repartition")
// }
// if (portrait && playerCount > 4) { repartition.reverse() } // adjustment for portrait vs landscape
//
// val chipsVerticalOffsetFromStackCenter = this.playerItemsHeight * 0.9f
// val chipsHorizontalOffsetFromStackCenter = this.tableHPadding * 1.2f
//
// var pIndex = -1
// repartition.forEachIndexed { index, count ->
//
// val xItemSpacing = width / (count + 1)
// val yItemSpacing = height / (count + 1)
//
// var rectCenterX: Float
// var rectCenterY: Float
// var chipXOffset: Float
// var chipYOffset: Float
// var chipTextYOffsetCoef = 0f
// var circleOffset = playerItemsHeight * 1.75f
//
// for (i in 1..count) {
//
// pIndex += 1
// Timber.d("Creating dimensions for player $pIndex")
//
// // when the position is in a corner, because we have 3/4 players
// // we need an additional offset direction to display the chips
// val cornerDirection = when {
// count > 2 && i == 1 -> { 1 }
// count > 2 && i == count -> { - 1 }
// else -> { 0 }
// }
//
// when (index) {
// 0 -> { // bottom
// rectCenterX = xItemSpacing * i
// rectCenterY = height - this.tableVPadding
// circleOffset *= -1
// chipXOffset = cornerDirection * chipsHorizontalOffsetFromStackCenter
// chipYOffset = -1 * chipsVerticalOffsetFromStackCenter
// chipTextYOffsetCoef = 1f
// }
// 1 -> { // left
// rectCenterY = if (count == 4 && (i == 2 || i == 3)) {
// height - yItemSpacing - this.playerItemsHeight * 1.2f - pzHeight * (i - 2)
// } else {
// height - yItemSpacing * i
// }
// rectCenterX = this.tableHPadding
//// rectCenterY = height - yItemSpacing * i
// chipXOffset = 1 * chipsHorizontalOffsetFromStackCenter
// chipYOffset = cornerDirection * -1 * chipsVerticalOffsetFromStackCenter
// chipTextYOffsetCoef = 1f * (i - 1) / count
//
// if (count == 4 && i == 1) {
// circleOffset *= -1
// } else {
// circleOffset = abs(circleOffset)
// }
//
// }
// 2 -> { // top
// rectCenterX = xItemSpacing * i
// rectCenterY = this.tableVPadding
// chipXOffset = cornerDirection * -1 * chipsHorizontalOffsetFromStackCenter
// chipYOffset = 1 * chipsVerticalOffsetFromStackCenter
// }
// 3 -> { // right
// rectCenterX = width - this.tableHPadding
// rectCenterY = yItemSpacing * i
// chipXOffset = -1 * chipsHorizontalOffsetFromStackCenter
// chipYOffset = cornerDirection * chipsVerticalOffsetFromStackCenter
// chipTextYOffsetCoef = 1f * (count - i + 1) / count
// }
// else -> throw PAIllegalStateException("can't happen")
// }
//
// val left = rectCenterX - this.playerItemsWidth / 2
// val top = rectCenterY - this.playerItemsHeight / 2
// val right = rectCenterX + this.playerItemsWidth / 2
// val bottom = rectCenterY + this.playerItemsHeight / 2
// this.playerStackRects.add(RectF(left, top, right, bottom))
//
//
// val chipCircleY = rectCenterY + chipYOffset - chipTextYOffsetCoef * chipRadius
//
// this.chipCircles.add(Circle(rectCenterX + chipXOffset, chipCircleY, chipRadius))
//
// this.chipTextPoints.add(TextPoint(rectCenterX + chipXOffset, chipCircleY + 2 * chipTextSize, chipTextSize))
//
// // we give each text zone 1/3rd of the box height, leaving 1/3 for space
// // the y given is the bottom of the text rect, giving 1/18th as the offset
// // 1 / (3_total_space * 3_each_space * 2_center)
//
// val bottomOffset = this.playerItemsHeight / (3 * 3 * 2)
// val fontSize = this.playerItemsHeight / 3
// this.playerNamePoints.add(TextPoint(rectCenterX, rectCenterY - bottomOffset, fontSize))
// this.playerStackPoints.add(TextPoint(rectCenterX, rectCenterY + this.playerItemsHeight / 3, fontSize))
// this.playerActionPoints.add(TextPoint(rectCenterX, rectCenterY + this.playerItemsHeight / 9, fontSize))
//
// this.playerCircles.add(Circle(rectCenterX, rectCenterY - circleOffset, this.playerItemsHeight / 2))
//
// val cardsUsed = this.handHistory.playerSetupForPosition(pIndex)?.cards?.size ?: maxPlayerCards
// val cardsRectangles = mutableListOf<RectF>()
// if (cardsUsed > 0) {
// val offSet = (cardsUsed / 2 - 0.5f) * cardWPaddingWidth
//
// val cardCenterY = rectCenterY - circleOffset / 2
// for (c in 0 until cardsUsed) {
//
// val cardCenterX = rectCenterX - offSet + c * cardWPaddingWidth
// val cardRect = RectF(cardCenterX - cardSpecs.width / 2, cardCenterY - cardSpecs.height / 2, cardCenterX + cardSpecs.width / 2, cardCenterY + cardSpecs.height / 2)
// cardsRectangles.add(cardRect)
// }
// }
// this.playerCardRects.add(cardsRectangles)
//
// }
//
// }
}
fun stackRectForPlayer(positionIndex: Int): RectF {

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