An amazing project that generates micro reports from tournament results
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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#include "collection_notifications.hpp"
#include "impl/collection_notifier.hpp"
using namespace realm;
using namespace realm::_impl;
NotificationToken::NotificationToken(std::shared_ptr<_impl::CollectionNotifier> notifier, uint64_t token)
: m_notifier(std::move(notifier)), m_token(token)
{
}
NotificationToken::~NotificationToken()
{
// m_notifier itself (and not just the pointed-to thing) needs to be accessed
// atomically to ensure that there are no data races when the token is
// destroyed after being modified on a different thread.
// This is needed despite the token not being thread-safe in general as
// users find it very surprising for obj-c objects to care about what
// thread they are deallocated on.
if (auto notifier = m_notifier.exchange({})) {
notifier->remove_callback(m_token);
}
}
NotificationToken::NotificationToken(NotificationToken&&) = default;
NotificationToken& NotificationToken::operator=(realm::NotificationToken&& rgt)
{
if (this != &rgt) {
if (auto notifier = m_notifier.exchange({})) {
notifier->remove_callback(m_token);
}
m_notifier = std::move(rgt.m_notifier);
m_token = rgt.m_token;
}
return *this;
}
void NotificationToken::suppress_next()
{
m_notifier.load()->suppress_next_notification(m_token);
}