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191 lines
8.2 KiB
191 lines
8.2 KiB
import random
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import string
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from django.db.models.signals import pre_save, post_save, pre_delete, post_delete
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from django.dispatch import receiver
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from django.conf import settings
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from tournaments.models.tournament import Tournament
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from tournaments.models.unregistered_player import UnregisteredPlayer
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from django.utils import timezone
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from .models import Club, FailedApiCall, CustomUser, Log, TeamRegistration, PlayerRegistration, UnregisteredTeam, UnregisteredPlayer, TeamSortingType
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import requests
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from tournaments.services.email_service import TournamentEmailService, TeamEmailType
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from tournaments.models import PlayerDataSource
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from shared.discord import send_discord_log_message, send_discord_failed_calls_message
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from datetime import datetime
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def generate_unique_code():
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characters = string.ascii_lowercase + string.digits
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while True:
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code = ''.join(random.sample(characters, 3))
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if not Club.objects.filter(broadcast_code=code).exists():
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return code
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@receiver(post_save, sender=Club)
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def assign_unique_code(sender, instance, created, **kwargs):
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if created and not instance.broadcast_code:
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instance.broadcast_code = generate_unique_code()
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instance.save()
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@receiver(post_save, sender=FailedApiCall)
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def notify_discord_on_create(sender, instance, created, **kwargs):
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notify_object_creation_on_discord(created, instance)
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@receiver(post_save, sender=Log)
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def notify_log_creation_on_discord(sender, instance, created, **kwargs):
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notify_object_creation_on_discord(created, instance)
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# WARNING: using this method requires the instance to have a discord_string method
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def notify_object_creation_on_discord(created, instance):
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if created:
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default_db_engine = settings.DATABASES['default']['ENGINE']
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if default_db_engine != 'django.db.backends.sqlite3':
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site_name = settings.SITE_NAME
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message = f'{site_name} > New {instance.__class__.__name__} created: {instance.discord_string()}'
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if isinstance(instance, FailedApiCall):
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send_discord_failed_calls_message(message)
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else:
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send_discord_log_message(message)
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def notify_team(team, tournament, message_type):
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#print(team, message_type)
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if tournament.enable_online_registration is False:
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return
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if team.has_registered_online() is False:
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return
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if tournament.should_be_over():
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return
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if tournament.supposedly_in_progress():
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return
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captain = None
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other_player = None
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for player in team.playerregistration_set.all():
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if player.captain:
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captain = player
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else:
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other_player = player
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if captain:
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TournamentEmailService.notify(captain, other_player, tournament, message_type)
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if not captain.registered_online or not captain.email:
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TournamentEmailService.notify(other_player, captain, tournament, message_type)
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else:
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# Notify both players separately if there is no captain or the captain is unavailable
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players = list(team.playerregistration_set.all())
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if len(players) == 2:
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first_player, second_player = players
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TournamentEmailService.notify(first_player, second_player, tournament, message_type)
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TournamentEmailService.notify(second_player, first_player, tournament, message_type)
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elif len(players) == 1:
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# If there's only one player, just send them the notification
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TournamentEmailService.notify(players[0], None, tournament, message_type)
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@receiver(pre_delete, sender=TeamRegistration)
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def unregister_team(sender, instance, **kwargs):
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if instance.tournament.is_deleted:
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return
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if instance.tournament.enable_online_registration is False:
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return
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notify_team(instance, instance.tournament, TeamEmailType.UNREGISTERED)
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teams = instance.tournament.teams(True)
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first_waiting_list_team = instance.tournament.first_waiting_list_team(teams)
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if first_waiting_list_team and first_waiting_list_team.id != instance.id:
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notify_team(first_waiting_list_team, instance.tournament, TeamEmailType.OUT_OF_WAITING_LIST)
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@receiver(post_save, sender=Tournament)
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def notify_players_of_tournament_cancellation(sender, instance, **kwargs):
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if not instance.is_deleted:
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return
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if instance.enable_online_registration is False:
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return
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for team_registration in instance.teamregistration_set.all():
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notify_team(team_registration, instance, TeamEmailType.TOURNAMENT_CANCELED)
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@receiver(pre_save, sender=Tournament)
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def check_waiting_list(sender, instance, **kwargs):
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if instance.id is None:
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return
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if instance.enable_online_registration is False:
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return
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try:
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previous_state = Tournament.objects.get(id=instance.id)
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except Tournament.DoesNotExist:
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previous_state = None
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if previous_state is None:
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return
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teams_out_to_warn = []
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teams_in_to_warn = []
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if previous_state.team_count > instance.team_count:
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teams_to_remove_count = previous_state.team_count - instance.team_count
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previous_state_teams = previous_state.teams(True)
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sorted_teams = sorted(
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[team for team in previous_state_teams if team.stage != "Attente" and not (team.wildcard_bracket or team.wildcard_groupstage)],
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key=lambda t: (
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t.registration_date is None, t.registration_date or datetime.min, t.initial_weight, t.team_registration.id
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) if previous_state.team_sorting == TeamSortingType.INSCRIPTION_DATE else
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(t.initial_weight, t.team_registration.id)
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)
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teams_out_to_warn = sorted_teams[-teams_to_remove_count:]
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elif previous_state.team_count < instance.team_count:
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teams_in_to_warn = [
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team for team in previous_state.teams(True)[(instance.team_count - previous_state.team_count):]
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if team.stage == "Attente"
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]
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for team in teams_in_to_warn:
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notify_team(team.team_registration, instance, TeamEmailType.IN_TOURNAMENT_STRUCTURE)
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for team in teams_out_to_warn:
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notify_team(team.team_registration, instance, TeamEmailType.OUT_OF_TOURNAMENT_STRUCTURE)
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@receiver(pre_save, sender=TeamRegistration)
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def warn_team_walkout_status_change(sender, instance, **kwargs):
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if instance.id is None or instance.tournament.enable_online_registration is False:
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return
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previous_instance = None
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try:
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previous_instance = TeamRegistration.objects.get(id=instance.id)
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except TeamRegistration.DoesNotExist:
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return
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previous_teams = instance.tournament.teams(True)
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current_teams = instance.tournament.teams(True, instance)
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previous_retrieved_teams = [team for team in previous_teams if team.team_registration.id == previous_instance.id]
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current_retrieved_teams = [team for team in current_teams if team.team_registration.id == instance.id]
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was_out = previous_instance.out_of_tournament()
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is_out = instance.out_of_tournament()
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if len(previous_retrieved_teams) > 0 and previous_retrieved_teams[0].stage == "Attente":
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was_out = True
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if len(current_retrieved_teams) > 0 and current_retrieved_teams[0].stage == "Attente":
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is_out = True
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print(was_out, previous_instance.out_of_tournament(), is_out, instance.out_of_tournament())
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if not instance.out_of_tournament() and is_out and (previous_instance.out_of_tournament() or not was_out):
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notify_team(instance, instance.tournament, TeamEmailType.OUT_OF_WALKOUT_WAITING_LIST)
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elif was_out and not is_out:
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notify_team(instance, instance.tournament, TeamEmailType.OUT_OF_WALKOUT_IS_IN)
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elif not previous_instance.out_of_tournament() and instance.out_of_tournament():
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notify_team(instance, instance.tournament, TeamEmailType.WALKOUT)
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if was_out and not is_out:
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first_out_of_list = instance.tournament.first_waiting_list_team(current_teams)
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if first_out_of_list:
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notify_team(first_out_of_list, instance.tournament, TeamEmailType.UNEXPECTED_OUT_OF_TOURNAMENT)
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elif not was_out and is_out:
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first_waiting_list_team = instance.tournament.first_waiting_list_team(previous_teams)
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if first_waiting_list_team:
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notify_team(first_waiting_list_team, instance.tournament, TeamEmailType.OUT_OF_WAITING_LIST)
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