An amazing project that generates micro reports from tournament results
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pa-tournament-stats/TournamentStats/AppDelegate.swift

116 lines
5.1 KiB

//
// AppDelegate.swift
// TournamentStats
//
// Created by Laurent Morvillier on 02/06/2019.
// Copyright © 2019 Stax River. All rights reserved.
//
import UIKit
import RealmSwift
import Realm
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UISplitViewControllerDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// for fontFamilyName in UIFont.familyNames {
// print("family: \(fontFamilyName)\n")
//
// for fontName in UIFont.fontNames(forFamilyName: fontFamilyName) {
// print("font: \(fontName)")
// }
// }
// UI stuff
let splitViewController = window!.rootViewController as! UISplitViewController
let navigationController = splitViewController.viewControllers[splitViewController.viewControllers.count-1] as! UINavigationController
navigationController.topViewController!.navigationItem.leftBarButtonItem = splitViewController.displayModeButtonItem
splitViewController.delegate = self
// Data
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
print("documents = \(documentsPath)")
var config = Realm.Configuration()
config.deleteRealmIfMigrationNeeded = true
Realm.Configuration.defaultConfiguration = config
print("start report generation...")
let s = Date()
let generator = ReportGenerator()
generator.go(importData: false)
let d = Date().timeIntervalSince(s)
print("reports created in \(d)s")
if true {
return
}
InfographyView.generate(generator)
// if let ivc = UIStoryboard(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "container") as? InfographyViewController {
// ivc.generator = generator
// ivc.view.frame = CGRect(x: 0, y: 0, width: 1500, height: 1500)
//
// if let imageData = ivc.view.toImage()?.pngData() {
//
// guard let directory = try? FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false) as NSURL else {
// return false
// }
//
// do {
// try imageData.write(to: directory.appendingPathComponent("infography.png")!)
// } catch {
// print(error.localizedDescription)
// }
//
// }
//
// }
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: - Split view
func splitViewController(_ splitViewController: UISplitViewController, collapseSecondary secondaryViewController:UIViewController, onto primaryViewController:UIViewController) -> Bool {
guard let secondaryAsNavController = secondaryViewController as? UINavigationController else { return false }
guard let topAsDetailController = secondaryAsNavController.topViewController as? DetailViewController else { return false }
if topAsDetailController.detailItem == nil {
// Return true to indicate that we have handled the collapse by doing nothing; the secondary controller will be discarded.
return true
}
return false
}
}