An amazing project that generates micro reports from tournament results
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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#import "CanvasView.h"
#import "DrawPath.h"
#import "UIColor+Realm.h"
@implementation CanvasView
- (void)didMoveToSuperview {
[super didMoveToSuperview];
self.backgroundColor = [UIColor whiteColor];
}
- (void)drawPath:(DrawPath *)path withContext:(CGContextRef)context {
UIColor *swatchColor = [UIColor realmColors][path.color];
CGContextSetStrokeColorWithColor(context, [swatchColor CGColor]);
CGContextSetLineWidth(context, path.path.lineWidth);
CGContextAddPath(context, [path.path CGPath]);
CGContextStrokePath(context);
}
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
for (DrawPath *path in self.paths) {
[self drawPath:path withContext:context];
}
}
- (void)clearCanvas {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor);
CGContextFillRect(context, self.bounds);
[self setNeedsDisplay];
}
@end