An amazing project that generates micro reports from tournament results
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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#import "RLMSyncManager_Private.h"
#import "RLMSyncManager+ObjectServerTests.h"
#import "RLMSyncTestCase.h"
#import "RLMTestUtils.h"
@interface RLMSyncManager ()
- (NSArray<RLMSyncUser *> *)_allUsers;
@end
@implementation RLMSyncManager (ObjectServerTests)
+ (void)load {
RLMSwapOutClassMethod(self, @selector(sharedManager), @selector(ost_sharedManager));
}
+ (instancetype)ost_sharedManager {
return [RLMSyncTestCase managerForCurrentTest];
}
- (void)prepareForDestruction {
// Log out all the logged-in users.
[[self _allUsers] makeObjectsPerformSelector:@selector(logOut)];
[RLMSyncManager resetForTesting];
}
@end