An amazing project that generates micro reports from tournament results
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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2014 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#import <Realm/RLMConstants.h>
RLMNotification const RLMRealmRefreshRequiredNotification = @"RLMRealmRefreshRequiredNotification";
RLMNotification const RLMRealmDidChangeNotification = @"RLMRealmDidChangeNotification";
NSString * const RLMErrorDomain = @"io.realm";
NSString * const RLMUnknownSystemErrorDomain = @"io.realm.unknown";
NSString * const RLMExceptionName = @"RLMException";
NSString * const RLMRealmVersionKey = @"RLMRealmVersion";
NSString * const RLMRealmCoreVersionKey = @"RLMRealmCoreVersion";
NSString * const RLMInvalidatedKey = @"invalidated";
NSString * const RLMBackupRealmConfigurationErrorKey = @"RLMBackupRealmConfiguration";