An amazing project that generates micro reports from tournament results
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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#import "DrawPath.h"
@implementation DrawPath
@dynamic path;
- (UIBezierPath *)path {
UIBezierPath *path = [UIBezierPath bezierPath];
path.lineWidth = 4.0f;
NSUInteger index = 0;
for (DrawPoint *point in self.points) {
if (index == 0) {
[path moveToPoint:point.cgPoint];
} else {
[path addLineToPoint:point.cgPoint];
}
index++;
}
return path;
}
@end