// // IntentHandler.swift // LaunchIntents // // Created by Laurent Morvillier on 25/01/2023. // import Intents class IntentHandler: INExtension, SelectCountdownIntentHandling { func resolveCountdown(for intent: SelectCountdownIntent) async -> [CountdownPropertiesResolutionResult] { print("***resolveCountdown") if let properties = intent.countdown?.first { return [CountdownPropertiesResolutionResult.success(with: properties)] } return [CountdownPropertiesResolutionResult.needsValue()] } func provideCountdownOptionsCollection(for intent: SelectCountdownIntent) async throws -> INObjectCollection { print("*** provideCountdownOptionsCollection") do { let countdowns = try IntentDataProvider.main.countdowns() let properties: [CountdownProperties] = countdowns.map { countdown in let displayName: String let formattedDuration = countdown.duration.minuteSecond if let name = countdown.activity?.name, !name.isEmpty { displayName = "\(name) (\(formattedDuration))" } else { displayName = formattedDuration } let cp = CountdownProperties(identifier: countdown.objectID.uriRepresentation().absoluteString, display: displayName) return cp } let collection: INObjectCollection = INObjectCollection(items: properties) print("*** provide \(properties.count) countdowns") return collection } catch { print("error = \(error)") throw error // completion(nil, error) } } override func handler(for intent: INIntent) -> Any { // This is the default implementation. If you want different objects to handle different intents, // you can override this and return the handler you want for that particular intent. return self } }