// // IntentHandler.swift // LaunchIntents // // Created by Laurent Morvillier on 25/01/2023. // import Intents class IntentHandler: INExtension, SelectTimerIntentHandling { func resolveTimer(for intent: SelectTimerIntent) async -> [TimerPropertiesResolutionResult] { print("***resolveCountdown") if let properties = intent.timer?.first { return [TimerPropertiesResolutionResult.success(with: properties)] } return [TimerPropertiesResolutionResult.needsValue()] } func provideTimerOptionsCollection(for intent: SelectTimerIntent) async throws -> INObjectCollection { print("*** provideCountdownOptionsCollection") do { let timers = try IntentDataProvider.main.timers() let properties: [TimerProperties] = timers.map { timer in let displayName: String switch timer { case let countdown as Countdown: let formattedDuration = countdown.duration.minuteSecond if let name = timer.activity?.name, !name.isEmpty { displayName = "\(name) (\(formattedDuration))" } else { displayName = formattedDuration } break case let stopwatch as Stopwatch: displayName = stopwatch.activity?.name ?? "no name" default: displayName = "no name" } let cp = TimerProperties(identifier: timer.objectID.uriRepresentation().absoluteString, display: displayName) return cp } let collection: INObjectCollection = INObjectCollection(items: properties) print("*** provide \(properties.count) countdowns") return collection } catch { Logger.error(error) throw error // completion(nil, error) } } override func handler(for intent: INIntent) -> Any { // This is the default implementation. If you want different objects to handle different intents, // you can override this and return the handler you want for that particular intent. return self } }